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Monday, January 1, 2018

And So Begins 2018

Happy New Year Everyone!

I hope this dawning of new year came with much cheer and debauchery! For Sir Hooticus and I it will hopefully bring some much awaited and new adventures. Unfortunately (as far as my tabletop gaming life/career goes) I must once again be off to join the crew of another film. Something about a man in mask who murdered a lot of people on October 31st, 1978....

For Yule I bought myself Alphasmart Neo 2, which means that I can write on set whenever the mood strikes (or more likely whenever I have some down time!) Upload what I've written onto my laptop for editing and by Crom have a new adventure or two coming up!

Tomorrow I journey to my new gig and will probably enter a black hole until mid-February.

- Cheers!

Monday, November 27, 2017


It's Cyber-Lich Monday! You know what that means right! DEALS you crazy consumers you!

Sky ov Crimson Flame

My 0-level adventure Sky ov Crimson Flame is 40% right now. That's $8.99 + shipping for a copy of the 60 page adventure plus the PDF! On top of that, all purchases will entered into a drawing for a chance to win one of the limited lithographs (see below).

Limited Lithographs!

I'm also selling graphic free lithographs of the Sky ov Crimson Flame cover art. These are of a very limited printing (currently 26) and once they're gone, they're gone! Lithographs are $10.00 + shipping.

Sunday, November 26, 2017

The Chronicle Continues!

How long had it been since the Owl Knight and the Barbarian left their nest for adventure! Two months? Three? Time was a blur as the long hours trailed in nothingness. Finally though, after reaching a coastal town, fighting a malevolent she-bitch and carousing every bar about the town; the pair were heading back home. Since returning however, both were feeling distant. How do they start where they left off and what does the future hold?

Pushing Forward

For some of you that follow my other social media feeds you'll know that for the past couple of months I've been working on a film in Atlanta. Though I enjoy my work in the film industry (and it helps pay the bills) it takes me away from all the things I'd rather be doing, such as writing and playing tabletop games. Now that I'm back home I'm hoping that I can push out a lot of content (or at least write a lot) before the next show sucks me into another black hole.

What I'm Currently Working On:

I have several projects that I'd love to see finished. The major one is of course my next DCC adventure Seekers ov the Other Worlds. I really thought I'd have a complete draft by now and even a new Kickstarter going for it, but alas, life had other plans.

On top of that I have several other adventure ideas in the works as well and that whole DCC/OSR Dune thing I was doing.

I've also been working on some board games, one of which I've tried to Kickstarter twice now.

I have a business plan for a bar that may or may not happen and I'm working on getting a cartoon show off the ground.

So yeah... I'm a busy little f*ckin' bee and a little stressed, but it's all gravy baby! So enough talk! Lets get to work!

Sunday, October 1, 2017

The Owl Knight's Quest

[A true to fiction story on how and why I've lapsed in my writing.]

There was a long stent in which two traveling companions, a young bearded Barbarian and an over-grown, gruff Owl Knight, sat around on their duffs waiting for the next opportunity for adventure. Sure, there were small quests to be had, traveling from their homeland to a great convention of like-minded savants in the wayward plains of a land known as Indiana, but for many a week the Owl Knight was frantically scribbling in his ancient tomb and gibbering on about writing his latest adventure, while the Barbarian drank much ale and slapped the buttocks of a buxom woman he'd taken to. Now, however, adventure was a foot!

They had gotten a letter from a mysterious fellow about a job in a horrid city in the South call ATL. The fellow mentioned there was plenty of gold to be had if the companions would but travel south for the extent of two months. Both the Owl Knight and the Barbarian were begrudged to take the job, as they had grown accustom to their surroundings. What hurt the most was that the Owl Knight knew he would get no writing accomplished, but because the gold was almost depleted and the call for adventure pulled at their heart strings, they decided to go. So it was with a heavy sigh the Barbarian said goodbye to his woman and the companions set off South.

It has been two weeks since they left and they have traveled and seen much of this new land. The Owl Knight has acquired many treasure troves of books, while the Barbarian has faced many a threat in the form of a Wolverine that takes the form of a man by day! The gold has yet to flow as was promised do to a clerical error within the walls of the main keep, but soon it will rain from the heavens! The morrow begins another week of adventure!

Perhaps to be continued...

Saturday, July 22, 2017

On Writing, Part II

Whew... So this has been a long time coming... I've been riding the wave of life as it were. So without further ado let's continue my retrospective look into the writing of Sky ov Crimson Flame. In Part I I discussed what first led me to write and the developments in some of the major characters. In this segment, I'll be discussing (or probably just rambling on about) the design of the Keep and the over all story development, plus monsters!

SPOILER ALERT: If you haven't read Sky ov Crimson Flame then press no further!

Designing a Dungeon:

As must surely be common knowledge now, Sky ov Crimson Flame is my first major published work in the tabletop gaming realm. Before that I wrote a small piece called The Fell Mountain for Mythoard (Sept, 2015) and before that I merely designed my own adventures for my household games.

Growing up I played mainly 1st & 2nd Editions of AD&D and didn't read many adventure modules. When 3rd Edition showed up I shunned it (probably in part because my old man is a die hard THAC0 guy and in turn I was created in his likeness). It wasn't really until I got deep into the OSR that I finally read a bunch of adventure modules and those mainly of the DCC RPG variety. Long story short, I was doing some diligent research before I ever sat a finger to the keyboard.

Now my original plan was to make something simple, throw it to the wolves and see what became of it, but once I got to writing the adventure grew from a tiny keep with maybe 4 rooms to a much larger affair. When writing, I usually keep a list of things I want to see: a crazy witch, a falling red star, a resurrection of some sort, a necromaner. Those were the four many things for Sky ov Crimson Flame anyways. It was from that list I started tying the story and keep's design together.

In one of the drafts I began this idea that the Crimson Star falls early on in the adventure and from its flames the Keep grows into the massive tower that is reminiscent of the Necromancer's from another world or his past. The PCs would literally be walking on flagstones of fore to defeat the Necromancer before X event happened.

It was getting out of hand... So I toned the story back a little. That's how I write I guess, just vomit everything out onto the keyboard and see what sticks and what needs to scrapped into the trash.

I knew I wanted the players to enter the Keep from the bottom up and so devised ways in which to get them to that point, but always with the mindset of replay-ability. If you've read the adventure you know there are several sections where choices in path must be made or random items are found. This is kind of staple I'm sticking to while writing the next adventure, is it replayable? Would people actually want to run through this crazy thing a second or third time?

So if I were to dish out any sort of advice it's: Is it replayable? Is it too big and does it boggle down the story you're actually trying to convey? If so, trim that sucker down!

Read-Aloud Text:

Looking back on my read-aloud text I wish I had trimmed them down a little more. They seem a bit heavy-handed now and hard to read to a table. I know why... I was trying really hard to invoke a true sense of the horror and macabre in every scene and when I read it aloud to myself at my desk it sounded too cool for school! As I've found out though, that doesn't always work when you trying to read three paragraphs of text to table of gamers. Secretly I must want to be a novelist... I'll do better next time folks :-p!


The amount of time it takes to play the adventure was major concern of mine as I wanted it to be ran at conventions, etc. I started combining rooms together or taking out whole chunks that just bogged down play. The adventure must keep some momentum if the players are to have fun

The library area in Sky ov Crimson Flame is a major section that can slow play down in the adventure, but only if the players want it to and so it's really on them. If they want to get the hell out of there and to the next area they can do so with a bit of figuring out. 

My two cents: Write the adventure so it only slows down if the players decide to slow it down. Otherwise keep it movin'!


Yeah buddy, good monsters are a major factor to good adventure and I tired (and constantly keep trying) to come up with weirdos to fight. DCC RPG, being the wonderful tome it is, was inspiration enough. The corrupting effects of magic lead directly to the Corrupted Flesh and helped round out the Necromancer's past. 

The opening scene for Evil Dead II was a major influence on the Cherub Head-bats, the fact they are baby faces and not skulls just added to the creep factor. Lovecraft and Moorcock were heavy influences for the randomly generated things that can happen in the Nexus Between Worlds. I can't remember how the Shambling Flesh monster came about, because originally the PCs just fault a bunch a cultists towards the end. Perhaps that concept bored me and I just changed it one day...

This is probably a big, "No, Duh!" but try to come up with original monsters. It's too easy to copy and past from a monster book. No lazy writing for you!

Well that's all I have for today folks. I'm not sure if you find any of this insight, or perhaps lack there of, fun or helpful, but hey... it's free right?  Til next time!

Sunday, June 18, 2017

Free RPG Day: Recap!

Yesterday, as you all surely know, was a religious holiday for the table-top gamer. The day our publisher godlings bestow upon us gifts of free merchandise; of which in return we help peddle in the hopes to convert others into the cult! I'm talking of course about Free RPG Day!

On this glorious day of days I Judged my 0-level adventure Sky ov Crimson Flame for a group who have played table-top RPGs before, but had yet to experience the gonzo nature of DCC RPG. I will not recap the entire section, like I did in my last post, just the goofball highlights!

The Highlights:

  • These players were really getting into the role-playing aspect of the game, so much so that one of them was changing his character's occupations and telling me how they were backwoods moonshiners. I warned them not to get attached...
  • They are also the fist group of players that wanted to bury the dead as they figured out the wretched villagers were of course from the village of Reed. Most of my other groups are of the more murberhobo variety and could have cared less.
  • The first death happened when a Cherub Head-bat bit off a man's face!
  • When the Cherub Head-bombs were dive bombing the characters, one of the guys oiled up his duck and sent it flying into the monsters, causing both the duck and the flying head-bomb to  explode!
  • The dwarf lowered his pig into the dungeon and asked it if all was clear.
  • In the library the PCs found three magical items (from the magic item list provided in the module): The Crow Book, which was used a lot...; the phallic thing in a decanter, which was not drunk but was taken out of the decanter and flopped around a lot ("now your just playing with it!"; and finally the strange scroll, of which killed a player when he broke the wax seal.
  • When the Crow Book was first opened it killed some players, the next time it was opened they were trying to kill the Corrupted Flesh.
  • Speaking of the Corrupted Flesh, it consumed the dwarf while we was riding his pig in the Library, the pig freaked out and the ran around trying to get the monster off it. 
  • The PC with the Love Letter from Belesa found her face in the box and went crazy. He put on the face because he missed her so? I don't know why exactly...
  • The Soul Chamber took out another 5 or so PCs again.
  • The Butcher Cultist had the upper hand this time around and surprised the party, he murdered three PCs before he was put down.
  • Out on the courtyard, the Fleshy Mass was strangling and eating PCs left and right, while the smarter ones ran up the tower to confront the witch.
  • The PC that loved through a duck a the beginning decided to tie the Crow Book to the bottom of a goose in the hopes it would open and the crows all attack the Flesh Mass. I judged it worked, but the goose, being followed by a murder of crows, took off towards the village and that when they arrived back everyone was probably going to be dead... The Fleshy Mass only suffered minor cuts.
  • On the tower, the Witch's surprise magic missile attack backfired on her!
  • The PCs started killing the impaled victims hoping to stop the eldritch light pouring from their faces, which was drawing the Crimson Star closer. In the game, this works and slows the ceremony down.
  • In the end, they killed the witch and stop the ceremony and tossed the chaos dagger over the edge of the tower.
I'm not sure if I converted any new disciples to DCC or not, but overall we had a great time!