Adventures at GenCon 2019: A Recap, Day 2

Day 2:

Day 2 began like the day before, waking up early and heading into the exhibitor hall a couple hours before it open to organize the grand selection of Appendix N tomes that were on display at the Goodman Games booth. This was followed by 4 or so hours of working the actual booth before heading into DCCRPG game room and Judging two games back to back! (As a side note I should mention that as of this point I had only been eating cups of noodles from a vendor near by and was determined to eat only noodles! Current cup count was at 4 cups over the day and half spent at the con thus far).


No Small Crimes in Lankhmar!

ATTENTION SPOILERS AHEAD:
This was my first game session for the day and first time actually running the new DCC Lankhmar rule set. If you're familiar with the module, all the PCs are shrunk in size and must venture through the house at a mere 5 inches, fighting hairy spiders, giant cats, and the rats from Lankhmar Below.

Fritz Leiber's  The Swords of Lankhmar is probably one of my favorites and so running this adventure that is obviously inspired by that story was a blast. I had a great group of players, some newbies, so not, but all were having a blast. We had a Wizard who was illiterate and so the player decided that the only way he could cast his spells was through limericks and actually wrote a limerick for each spell he had! Needless to say that blew me away and every time he recited his limerick I awarded him with fleeting luck!

In this adventure the cat is probably the biggest adversary, and threatened the party a couple of times, once from under a door and then again at the top of the stairwell. Unfortunately for me I was rolling low and they were rolling high! One of the PCs rolled a critical and mortally wounded the cat who was then fleeing down the stairwell when the wizard cast magic missile and blew him away!

The end of the adventure was probably the most fun as the wizard got stuck under a steel door. On the opposite side of that door stood a bronze automation. Before the automation could attack the wizard spell-burned a ton of points and summoned a gorilla into the room! The gorilla and automation fought, destroying the laboratory equipment and several bottles which would have helped the party grow to full size. Lucky for them there was another way and with the gorilla's help they managed to unlock a door and eventually undo the curse placed on them.

Check back for a continuation of Day 2 into Day 3!

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