Showing posts with label skyovcrimsonflame. Show all posts
Showing posts with label skyovcrimsonflame. Show all posts
Wednesday, June 24, 2020
SOLD OUT!
The first printing of Sky ov Crimson Flame is sold out! Thanks to everyone, Kickstarter backers, individual buyers from online and conventions, and retail stores for purchasing my first adventure. I have learned a lot from that experience and plan to keep moving forward with future adventures and a 2nd printing of the Sky.
You can still find physical copies at Goodman Games (they also come with the PDF), and PDF copies at Drive Thru RPG.
Thanks for all your support!
Monday, April 20, 2020
CyclopsCon Recap I
Hello everyone! It is the Monday after the first annual CyclopsCon and I couldn't be happier! Though I only ran 3 games I had a blast! This entire venture was a brand new experience for a lot of people including myself. I choice to run my games through Discord and though I had some prior experience with the app nothing I didn't really know that much about. Now however I really enjoyed the experience and will continue to run games through it while we all are stuck in quarantine!
Running Sky ov Crimson Flame (again!)
I can't tell you how many times I've run this adventure, you'd think I'd be sick of it by now, but (and for obvious reasons: new players, etc) every experience is different and this go round was just as fun as my first playtest. It should be noted however that I like to change things around a bit, test out new ideas, change the monster stats, and other various things to keep myself interested. I'm counting each one of these sessions as a mini-playtest of sorts so that the 2nd printing will be better than the original and maybe even different than the first.
Anyways on to the session recap! (This weekend is a bit hazy, but I'll try to remember as much as I can.) As some of you may know this is a 0-level adventure. I had 6 players, each with 4 0-level PCs. The first encounter they faced were the wretched villagers, flayed humans whose minds had cracked and were now essentially zombies of a sort. The party as a whole did well with this first combat challenge, but at least one PC went down, his belly having been ripped open and his innards pulled out.
[Judge's Note: Over the years I have learned that if you roll initiative in the standard fashion in a funnel adventure the PCs may over take the monsters before you get a chance to attack. My fix is to have the players roll initiative (a simple d20 roll). I right down their scores and all their characters go in order, but one or two monsters get to interject between the players turns, pop-corn style. I feel like this makes combat more "cinematic". This usually only works when you have a group of monsters or a monster with multiple attacks.]
After the dwarves of the party chanted funeral rites over the dead and gave them a quick burial, the party continue East, heading in the direction of the fiery red star that was falling from the sky. They eventually ended up at the edge of a cliff, where two flayed forms hung crucified. A natural rock bridge lead over the valley to the Ancient Keep. There was a horrid fat bat chewing on one of the corpses. They decide to attack the bat and miss sticking the corpse with an arrow. The bat flies up to the attack the party and they discover it's actually a child's head with bat wings attached! At the same time the corpses heads pop off and attack, attempting to spear the PCs with their spinal cords.
The party easily dispatches this bunch and decides to quickly rush across the bridge, pressing close against the portcullis as to not be seen from the battlements. One of the PCs (I forget who now) nimbly climbs up the 40' tower walls (they rolled really high!) and peaks over the edge. At the same time they do this they spot a pair of cherub head-bats, cooing and giggling to themselves, as they push over one of the stag-headed gargoyles. The PC climbing has time to warn the party, dropping the dagger in his mouth to do so, and most of the characters below jump out of the way except one who is pancaked by the falling statue.
Other PCs decide to start climbing as the bridge begins to collapse, but another statue is pushed over by other pair of head-bats. When this statue crashes, the entire bridge section collapses and the PCs luckily fall to the ledge below. Another unfortunately PC was splattered!
[Judge's Note: In the adventure it is written that each PC must succeed a Reflex or Luck save or fall to the valley below. I decided I did want to kill too many PCs this early in the game and waved this save.]
Now on the ledge the party could head either left or right. They decided right, but before they traveled down this ledge one of the PCs just happen to have a cart (don't you just love the nonsensical nature of 0-level PC equipment!) and decided, with the help of other PCs equipment, to build a sort of mannequin by stacking wood in the cart to look like a person, with a carved face and some hair glued on with honey. They rolled their decoy down the rocky trail in the hopes of avoiding a trap.
Well it worked! Three head-bats swooped down and exploded (they had bombs attached to them) where the cart landed. This created a hole in the side of the rock that lead to the catacombs beneath the keep. The PCs entered the catacombs and after some hesitation, his skeleton seemed cursed or had elephantiasis, took the sword from the skeletal remains of an ancient king. A series of steps lead to a backside of a secret door which led to a corridor within the keep.
After inspecting some old tapestries they managed to pick the locks to the library. As soon as they opened the door they spotted a nude figure standing on the balcony. Deciding this person was no good one of the PCs attempting to push it over the edge and MISSED! With a swirl of liquid like movement the things flesh instantly turned around and swallow the PC whole inside it's corrupted puss filled flesh. After a few of the other party members stabbed at the monster (and killed the PC within) one of the players wanted to perform a mighty-deed to decapitate the monster!
(As Judge I decided that if they could hit the creature's AC and roll a 6 on a d6 it would happen and guess what... IT DID!)
The PC ran and sliced the things head from its shoulders! Being only a husk of flesh the head was caught up by the wind and flew over the edge of the balcony while the rest of the creatures body deflated and melted in to a steaming pile of yellow goo! With the horror gone the PCs decided to explore the Library and found: a scroll (which one opened and was immediately mummified, the rest of the party burned the body lest it rise anew), a box with a face (which ended up being the face of a PC's lover, he lost a point of Intelligence from the shock!), some letters, fleshy pants, and a bottle with a grey phallic thing.
(At this point we we're at the 3 hour mark at it was 2am on my side of the world so we decided to call it a night and resume at a later date.)
If you liked this story, then consider purchasing my adventure Sky ov Crimson Flame! As of this writing there are only 20 copies left!
Til next next adventurers!
Friday, April 10, 2020
Cyclops Con 2020!
Cyclops Con is almost upon us! Goodman Games is hosting a cyber con (how cool is that?) and I'll be running 3 games via Discord.
Sky ov Crimson Flame - Friday at 11:00pm EST
Blights ov the Eastern Forest - Saturday at 11:00am EST
The Croaking Fane - Sunday at 11:00pm EST
You can register to sign up here.
During the days of the con Owl Knight Publishing will be running two sales. One DriveThruRPG the PDF for Sky ov Crimson Flame will be $4.00! Here on the site the physical copies (which come with a free PDF) will be $10.00 + shipping, but I've got a very limited run of first printings left and once their gone they are gone!
I hope you're all doing well and remember to stay safe out their! This plague is no joke! Wash your hands you filthy animals!
Wednesday, August 14, 2019
Adventures at GenCon 2019: Day 2, Part II
So where was I... Oh yes! I completed several hours of booth service for Goodman Games then ran No Small Crimes in Lankhmar and by that time it would be around 7pm and I would have been up for over 12 hours at that point I believe.
Between the Lankhmar game and my next session I ate an 8 hour old cup of noodles. (Total noodle cup count would now be at 5? Anyways, I had a great talk with one of my players whilst I hungrily scarfed down my noodles. (Later that night he shared some find moonshine with me). Soon though it was time to play Sky ov Crimson Flame!
Between the Lankhmar game and my next session I ate an 8 hour old cup of noodles. (Total noodle cup count would now be at 5? Anyways, I had a great talk with one of my players whilst I hungrily scarfed down my noodles. (Later that night he shared some find moonshine with me). Soon though it was time to play Sky ov Crimson Flame!
Sky ov Crimson Flame!
How many times have I ran this adventure? I mean... I know I wrote it, but jeez... Anyways, I never get tired of, because every since it's released I do something different, try new scenarios, invent new rooms, etc. Technically I count all this as "play-testing" for the eventually 2nd printing release, where I plan to go through a "George Lucas" the shit out of it. (Well maybe not as much as Lucas might, but you get the idea!).
This session was ran from 8pm-Midnight and only 3 of my 6 players showed up, which was kind of a bummer, but we made due as I provided the characters with extra cannon fodder, I mean... PCs. The adventure went down as it always does with the Death Stamp glowing red hot as I killed up characters left and right.
When it came to the crossing of the Rocky Mount, the players chose to go left. In the book this means an attack from more Head-bats, which in retrospect I wish I would have changed. Instead I opted for an attack from a creature in the back of the module called the Cherub Spider, which entangled one of the PCs in its sticky intestinal webbing. It was a dire situation, but these players were smart and survived with a bit of brains and lucky rolls.
Later they fault against the Corrupted Flesh which was an intense battle between the book shelves and causes quite a mess, allowing one PC to get utlra HD infra-vision, which unfortunately for them meant they could focus on every detail of this nasty flesh monster (including the swaying sagging ball sack!) which put them in a rage! In the end they over came the creature only to be stumped by the Soul Chamber, which is just a trap room, and killed off about 5 party members.
Later, as they headed up the sloping hall towards the courtyard of the keep, they encounter a Ghost Knight and some great role playing along with some good die rolls had the Ghost Knight joining their party!
The Crimson Witch at the top of the tower couldn't complete her ritual as one of the PCs (the one who controlled the ghost and now believed himself to be the King of the Keep) sacrificed himself by tackling the witch so fiercely that they both plummeted to the rocks below!
What a session! I had a blast, they had a blast, and those three people that didn't show up missed out on all the fun! Oh well!
More GenCon recaps to come!
Saturday, June 22, 2019
ALL HAIL THE SUN!
Happy Summer Solstice to All!
I'm running a sale on my Etsy Store for Free Shipping this weekend, just use the code HAILTHESUN.
I have some pretty niffy products, including t-shirts, mugs and of course the adventure module Sky ov Crimson Flame. So check that shiz out yo!
I'm running a sale on my Etsy Store for Free Shipping this weekend, just use the code HAILTHESUN.
I have some pretty niffy products, including t-shirts, mugs and of course the adventure module Sky ov Crimson Flame. So check that shiz out yo!
In Other News:
As is par for the course I am working this Sunday to prep for a big shoot this week, so today is my only day off. I will writing as if devils are flogging my back to get a workable draft ready for play-testing come GenCon.
So without further ado, enjoy the longest day of year and PRAISE BE THE SUN!
Monday, June 10, 2019
Free RPG Day 2019
What Ho Adventurers!
Free RPG Day is almost upon us and I Thorin "Son Ov Thrain" Thompson will be running DCC-RPG at Raven Nest Games (688 Whitlock Ave NW #400, Marietta, GA 30064) starting around Noon!
Of course I'll be running my 0-level adventure Sky ov Crimson Flame because, y'know, I sure as hell can't seem to finish the next adventure module! (Hahaha... oh...)
If you're in Atlanta and have the time, and are brave (or foolish) enough, come join the game!
Thursday, August 9, 2018
GenCon 2018: Aftermath!
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The only shot I've manage to find of me running a game. This was The Emerald Enchanter. I killed 3 of the 6 PCs! |
GenCon 51 has come and gone. Along the way I ripped my shorts drunkenly dancing to a Shitty Flute rendition of Lynyrd Skynyrd's Free Bird whilst scarfing down way too many White Castle sliders at four in the fucking morning... Ran several DCC-RPG adventures, including one session of Sky ov Crimson Flame in which I killed all 24 PCs! (Sorry no pictures because I'm terrible at social media.)
I met up with a lot of old friends and made plenty of new ones along the way. My liver is probably on it's last leg and my memory of some nights are a bit hazy, but overall I'd have to say GenCon 2018 was a success despite the fact I forgot to pack my damn adventure modules... Ah well...
Here are some pics I found of myself... (Sorry no ripped shorts shots! Though I'm sure they're out there)
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Talked to this Goat for a solid hour! |
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A life-like portrait of myself drawn by Doug. |
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A candid shot from the Goodman Games booth. (And no, I don't know what I'm looking at.) |
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An advertisement for Hobonomicon! #0 |
Finally a big shout out to my brothers in arms! Jarrett Crater, Reese Carter & Christian Kessler, who made GenCon and our Mongrel Haus a blast!
Sky ov Crimson Flame Purchases
If you happen to purchase one of the copies of Sky ov Crimson Flame at the Goodman Games booth and you'd like a PDF version, just send me a picture with your GenCon badge in frame and I'll shoot you over a complimentary copy!
On writing:
GenCon has got me pumped to write! I pitched the concept for Seekers ov the Other Worlds to some folks and everyone was stoked on the ideas I had, which in turn has me stoked! Hopefully I can pump out a first draft and get to playtesting.
Cheers!
Monday, July 30, 2018
GenCon 2018
Hello Friends! As you may well know GenCon 51 is almost upon us! From now until August 6th Owl Knight Publishing is running a sale on all our products! Get 20% off everything in the Etsy store as well as 20% the physical copies of the adventure directly from the website!
For those of you attending the con you can possibly find me helping out at Goodman Games booth, running DCCRPG adventures, or at one of the after hours games! I will be carrying around copies of Sky ov Crimson Flame of which you can purchase directly from me for $10.
GenCon Games I'll be Running:
See you at GenCon!
Monday, July 9, 2018
On & On We Go!
So it's been about a month since my last post, figure it was time for a new one! Since then I've written approximately 70+ pages of the Seekers ov the Other Worlds (not including the pages upon pages of notes, b-sides and other bullshit). I've also manage to actually get a weekly game session going and introduced 4 new people to the magical world of RPGs with DCC-RPG. I've been running my Blights ov the Eastern Forest campaign and after in doing that I'm hopping to learn from some past mistakes, because... whew boy, there's some questionable things written in the module where I've had to ask myself, "What the hell were you thinking?"
On top of that I've been working on another project that I'll be keeping hush-hush at the moment, but it's been nice to step away from the other and focus on another.
All this will be coming to a screeching halt starting this week as I embark on a 3 week shoot for Hallmark. Oh joy! Afterwards I come right back home and then head off the Gen Con! What does that mean for Seekers ov the Other Worlds? Well unfortunately I won't have a first draft ready before GenCon, but I have been slamming pages out like there's no tomorrow, so maybe the days on this shoot will be short (doubtful) and I won't be dog tired and mentally drained (doubtful) after every day.
Anywho GENCON! (Who wants to grab a beer?)
I'll be running four DCC games there:
Thursday, 2nd:
On top of that I've been working on another project that I'll be keeping hush-hush at the moment, but it's been nice to step away from the other and focus on another.
All this will be coming to a screeching halt starting this week as I embark on a 3 week shoot for Hallmark. Oh joy! Afterwards I come right back home and then head off the Gen Con! What does that mean for Seekers ov the Other Worlds? Well unfortunately I won't have a first draft ready before GenCon, but I have been slamming pages out like there's no tomorrow, so maybe the days on this shoot will be short (doubtful) and I won't be dog tired and mentally drained (doubtful) after every day.
Anywho GENCON! (Who wants to grab a beer?)
I'll be running four DCC games there:
Thursday, 2nd:
- Sky ov Crimson Flame: 2pm-6pm
- Shadow Under Devil's Reef: 7pm-11pm
Friday, 3rd:
- Blights ov the Eastern Forest: 8pm-12am (why did I choose those times...)
Saturday, 4th:
- The Emerald Enchanter: 2pm-6pm
On top of that I'll be working the Goodman Games booth, meetin' & greetin', drinking heavily no doubt, and spending cash like I have it... So see you there!
Saturday, July 22, 2017
On Writing, Part II
Whew... So this has been a long time coming... I've been riding the wave of life as it were. So without further ado let's continue my retrospective look into the writing of Sky ov Crimson Flame. In Part I I discussed what first led me to write and the developments in some of the major characters. In this segment, I'll be discussing (or probably just rambling on about) the design of the Keep and the over all story development, plus monsters!
SPOILER ALERT: If you haven't read Sky ov Crimson Flame then press no further!
SPOILER ALERT: If you haven't read Sky ov Crimson Flame then press no further!
Designing a Dungeon:
As must surely be common knowledge now, Sky ov Crimson Flame is my first major published work in the tabletop gaming realm. Before that I wrote a small piece called The Fell Mountain for Mythoard (Sept, 2015) and before that I merely designed my own adventures for my household games.
Growing up I played mainly 1st & 2nd Editions of AD&D and didn't read many adventure modules. When 3rd Edition showed up I shunned it (probably in part because my old man is a die hard THAC0 guy and in turn I was created in his likeness). It wasn't really until I got deep into the OSR that I finally read a bunch of adventure modules and those mainly of the DCC RPG variety. Long story short, I was doing some diligent research before I ever sat a finger to the keyboard.
Now my original plan was to make something simple, throw it to the wolves and see what became of it, but once I got to writing the adventure grew from a tiny keep with maybe 4 rooms to a much larger affair. When writing, I usually keep a list of things I want to see: a crazy witch, a falling red star, a resurrection of some sort, a necromaner. Those were the four many things for Sky ov Crimson Flame anyways. It was from that list I started tying the story and keep's design together.
In one of the drafts I began this idea that the Crimson Star falls early on in the adventure and from its flames the Keep grows into the massive tower that is reminiscent of the Necromancer's from another world or his past. The PCs would literally be walking on flagstones of fore to defeat the Necromancer before X event happened.
It was getting out of hand... So I toned the story back a little. That's how I write I guess, just vomit everything out onto the keyboard and see what sticks and what needs to scrapped into the trash.
I knew I wanted the players to enter the Keep from the bottom up and so devised ways in which to get them to that point, but always with the mindset of replay-ability. If you've read the adventure you know there are several sections where choices in path must be made or random items are found. This is kind of staple I'm sticking to while writing the next adventure, is it replayable? Would people actually want to run through this crazy thing a second or third time?
So if I were to dish out any sort of advice it's: Is it replayable? Is it too big and does it boggle down the story you're actually trying to convey? If so, trim that sucker down!
Read-Aloud Text:
Looking back on my read-aloud text I wish I had trimmed them down a little more. They seem a bit heavy-handed now and hard to read to a table. I know why... I was trying really hard to invoke a true sense of the horror and macabre in every scene and when I read it aloud to myself at my desk it sounded too cool for school! As I've found out though, that doesn't always work when you trying to read three paragraphs of text to table of gamers. Secretly I must want to be a novelist... I'll do better next time folks :-p!
Table-Time:
The amount of time it takes to play the adventure was major concern of mine as I wanted it to be ran at conventions, etc. I started combining rooms together or taking out whole chunks that just bogged down play. The adventure must keep some momentum if the players are to have fun
The library area in Sky ov Crimson Flame is a major section that can slow play down in the adventure, but only if the players want it to and so it's really on them. If they want to get the hell out of there and to the next area they can do so with a bit of figuring out.
My two cents: Write the adventure so it only slows down if the players decide to slow it down. Otherwise keep it movin'!
Monsters!
Yeah buddy, good monsters are a major factor to good adventure and I tired (and constantly keep trying) to come up with weirdos to fight. DCC RPG, being the wonderful tome it is, was inspiration enough. The corrupting effects of magic lead directly to the Corrupted Flesh and helped round out the Necromancer's past.
The opening scene for Evil Dead II was a major influence on the Cherub Head-bats, the fact they are baby faces and not skulls just added to the creep factor. Lovecraft and Moorcock were heavy influences for the randomly generated things that can happen in the Nexus Between Worlds. I can't remember how the Shambling Flesh monster came about, because originally the PCs just fault a bunch a cultists towards the end. Perhaps that concept bored me and I just changed it one day...
This is probably a big, "No, Duh!" but try to come up with original monsters. It's too easy to copy and past from a monster book. No lazy writing for you!
Well that's all I have for today folks. I'm not sure if you find any of this insight, or perhaps lack there of, fun or helpful, but hey... it's free right? Til next time!
Sunday, June 18, 2017
Free RPG Day: Recap!
Yesterday, as you all surely know, was a religious holiday for the table-top gamer. The day our publisher godlings bestow upon us gifts of free merchandise; of which in return we help peddle in the hopes to convert others into the cult! I'm talking of course about Free RPG Day!
On this glorious day of days I Judged my 0-level adventure Sky ov Crimson Flame for a group who have played table-top RPGs before, but had yet to experience the gonzo nature of DCC RPG. I will not recap the entire section, like I did in my last post, just the goofball highlights!
On this glorious day of days I Judged my 0-level adventure Sky ov Crimson Flame for a group who have played table-top RPGs before, but had yet to experience the gonzo nature of DCC RPG. I will not recap the entire section, like I did in my last post, just the goofball highlights!
The Highlights:
- These players were really getting into the role-playing aspect of the game, so much so that one of them was changing his character's occupations and telling me how they were backwoods moonshiners. I warned them not to get attached...
- They are also the fist group of players that wanted to bury the dead as they figured out the wretched villagers were of course from the village of Reed. Most of my other groups are of the more murberhobo variety and could have cared less.
- The first death happened when a Cherub Head-bat bit off a man's face!
- When the Cherub Head-bombs were dive bombing the characters, one of the guys oiled up his duck and sent it flying into the monsters, causing both the duck and the flying head-bomb to explode!
- The dwarf lowered his pig into the dungeon and asked it if all was clear.
- In the library the PCs found three magical items (from the magic item list provided in the module): The Crow Book, which was used a lot...; the phallic thing in a decanter, which was not drunk but was taken out of the decanter and flopped around a lot ("now your just playing with it!"; and finally the strange scroll, of which killed a player when he broke the wax seal.
- When the Crow Book was first opened it killed some players, the next time it was opened they were trying to kill the Corrupted Flesh.
- Speaking of the Corrupted Flesh, it consumed the dwarf while we was riding his pig in the Library, the pig freaked out and the ran around trying to get the monster off it.
- The PC with the Love Letter from Belesa found her face in the box and went crazy. He put on the face because he missed her so? I don't know why exactly...
- The Soul Chamber took out another 5 or so PCs again.
- The Butcher Cultist had the upper hand this time around and surprised the party, he murdered three PCs before he was put down.
- Out on the courtyard, the Fleshy Mass was strangling and eating PCs left and right, while the smarter ones ran up the tower to confront the witch.
- The PC that loved through a duck a the beginning decided to tie the Crow Book to the bottom of a goose in the hopes it would open and the crows all attack the Flesh Mass. I judged it worked, but the goose, being followed by a murder of crows, took off towards the village and that when they arrived back everyone was probably going to be dead... The Fleshy Mass only suffered minor cuts.
- On the tower, the Witch's surprise magic missile attack backfired on her!
- The PCs started killing the impaled victims hoping to stop the eldritch light pouring from their faces, which was drawing the Crimson Star closer. In the game, this works and slows the ceremony down.
- In the end, they killed the witch and stop the ceremony and tossed the chaos dagger over the edge of the tower.
I'm not sure if I converted any new disciples to DCC or not, but overall we had a great time!
Monday, June 12, 2017
Session Recap: Sky ov Crimson Flame
Last night I introduced a couple of newcomers to Dungeon Crawl Classics RPG with my 0-level funnel Sky ov Crimson Flame. Out the 20 characters total (this includes 4 rescued villagers) there was a total of 14 character deaths! Below is are the highlights from the session (possible spoilers!), but first the players and their characters!
Jordyn was playing: Laurence the Squire, Cherry Star the Astrologer, Iskamar the Shaman and HuMungo the Grave Digger.
Charlie (not a newcomer to RPGs, but new to DCC) was playing: Baby Dennis the Cheesmaker, Lesley the Cobbler, Fico the Halfling Mariner and Ronnie the Dwarven stonemason.
Alana was playing: Darren the Costermonger, Darrel the Gongfarmer, Dave the Elven navigator and Dan the Ditch Digger.
Will (totally new to RPGs) was playing: Baby Destroyer the Woodcutter, Big Jerry Tea Cups the Trapper, Angeline Gungertoes the Radish Farmer and Mike the Minstrel.
The DOOMED!
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Nothing brings people together like a near TPK! |
Jordyn was playing: Laurence the Squire, Cherry Star the Astrologer, Iskamar the Shaman and HuMungo the Grave Digger.
Charlie (not a newcomer to RPGs, but new to DCC) was playing: Baby Dennis the Cheesmaker, Lesley the Cobbler, Fico the Halfling Mariner and Ronnie the Dwarven stonemason.
Alana was playing: Darren the Costermonger, Darrel the Gongfarmer, Dave the Elven navigator and Dan the Ditch Digger.
Will (totally new to RPGs) was playing: Baby Destroyer the Woodcutter, Big Jerry Tea Cups the Trapper, Angeline Gungertoes the Radish Farmer and Mike the Minstrel.
Adventure Highlights:
- Setting out from the village of Reed, the party entered the dreaded Eastern Forest and was surprised by a group of maddened and flayed people. Here the party encountered their first death as Darren was torn to shreds. They soon vanquished the the foes and continued to towards the direction of the falling Crimson Star.
- Death Toll: 1
- Reaching an Ancient Keep, they crossed the bridge, ignoring the Head-bat chewing on a crucified corpse, and attempting to open the gate whereupon Head-bats from the battlements pushed over two statues that came crashing down, breaking the bridge. Surprisingly no one fell to their death!
- The party took the right bend on the ledge around the Keep's rock foundation. I asked the players to determine their walking order as follows: Will, Jordyn, Charlie, Alana. As they wound the bend three head-bats, with explosive bottles tied and lit to their... heads?, were spiraling down towards them. Will and Jordyn's characters pushed on to the backside where the ledge widens, but Charlie and Alana's characters couldn't make it in time. Dave the Elf shot one of the fiends down, but the other two exploded killing, Dave, Dan and Baby Dennis.
- Death Toll: 4
- After the explosion Charlie and Alana's PCs found new opening in the rock and entered.
- Will and Jordyn's characters entered through a grate which lead into a dungeon. From there they found a set of keys and moved on to the stairwell that rose to the next level.
- The new cave turned out to be a tomb of some ancient king with elephantiasis bones. Darrel the Gongfarmer found a magic sword laying with the King! They headed up a set of stairs that lead to a secret door which entered a hall of tapestries. Lesley the Cobbler (being of high INT) began studying these tapestries.
- As Will and Jordyns PCs ascended the stairs they heard footsteps and mumbling. Laurence the Squire stuck up the stairs and peeked around the corner seeing several figures in the dim light. He told Baby Destroying, who flew up the stairs to surprise attack whoever it was and ended up almost killing Lesley as he was studying the tapestries.
- Now that the party was back together they entered the only room they could, a library and began searching the surroundings.
- Darrel's new sword began glow as if aflame just before HuMungo was attacked by a naked husk of walking skin that split down the middle and consumed his flesh!
- Death Toll: 5
- The Party attacked the creature and Ronnie the dwarf began through potions from a nearby bookshelf at it! (I rolled a random Potion from Fifty Fantastic Functions for the D50 and got one that drained 2d6 STR). Darrel and the Corrupted Flesh were struck by the foul potion that steamed about the room and, failing a Fort save, Darrel's muscles deteriorated and he collapsed on the ground.
- After they defeated the monster, one of the PCs started carrying Darrel around like a backpack until the Shaman attempted to heal him with some herbs and holy water (she rolled high enough and I allowed 3d4 STR healing. Enough to take Darrel from -6 to 1.)
- In the library, Ronnie found a strange tome bound in black feathers, of which he decided to open on the balcony near by. The crows picked his bones from his flesh!
- Death Toll: 6
- The Party also found a box with a girl's face in it. The face was Baby Destoryer's lover Belesa (the first taken from the village) and he lost his mind (losing some INT points from the ghastly reveal).
- While exploring they found a secret tunnel which lead to a strange dug out room. In the room were two iron metal arms. Baby Dennis activated the arms (which would normal encase him in crystal before transporting him to Other Worlds and disintegrating his body, except that he rolled a 20 on his Fort save and survived!) The crystal, however, exploded and sent chucks flying through the room which killed Fico, Cherry Star, Iskamar, Laurence, Baby Destroyer, and Big Jeffery Tea Cups!
- Death Toll: 12
- Skipping ahead the party found a window to the next level just before the Corrupted Flesh regenerated and tried to get them.
- Having heard some evil guy talking on the other side of the door, they busted through and surprise the Butcher Cultist and easily dropped him!
- They evenutally reached the Courtyard and battled and killed with the magic sword the Shambling Flesh monster before heading up the the tower to face the Witch there.
- As they emerged at the top of the tower, the Crimson Star was a huge ball of flames! The Witch was almost complete with her ritual as they attacked and missed in the confusion and blustering winds! The Witch killed Darrel with a brutal stab to the throat!
- Death Toll: 13
- One of the newly saved villagers, Shakia the Elven barrister managed to take the strange fleshly dagger out of the Witch's hands and push her face down into the pool of blood she was standing in.
- On the last round, before the Necromancer would have appeared and sent him all into a Nexus Between Worlds they dragged her body out of the sticky bloody muck and through her off the tower.
- Shakia, who had the weird blade, was a possessed and attacking her fellow party members. Killing Baby Dennis, before they wrestled the blade from her.
- Death Toll: 14
- With a 10ft pole they knocked the dagger off the tower into the deep valley below and "save the day!" sort of...
What did I learn?
- I was using the printed module to run the game and there are plenty of places were I say, "Man, I wish I put a comma there" or "Why didn't I think of this before!"
- I agree with a recently Facebook review that there are too many DC checks for what should be obvious things. (i.e. Dwarf masonry checks, etc)
- I changed a few things (with the chance of a die). For example: the door to the Butcher Cultist is suppose to be locked, but at the time their party only had 3 wounded PCs and I knew there were "fresh" ones on the other side if they managed to kill the cultist. So with a percent die of 50 or less the door would be unlocked and they could just barge in, which they did. I also added one more villager in that room to be saved (there are only 3 in the book).
- Sometimes the players roll well and sometimes they don't. They were able to kill the Shambling Flesh Mass easy. It's hard to judge whether a creature like the Shambling Flesh Mass has too few dice or not. In retrospect I probably should have given it 8d6 HD for the 8 cultists it took to make the creature instead of the 4d10 it has.
In the end there will most definitely be a 2nd or "revised" printing of Sky ov Crimson Flame as I continue to grow both as a Judge and a writer. (Note that I'm not going to "George Lucas" the shit out of it, just add a few things here or there). More than likely this will happen with the printing of my next adventure.
Tuesday, May 9, 2017
On Writing, Part I
With the release of Sky ov Crimson Flame I've decided to take a little retrospective look into its development and the personal experience points I've gained (I'm at least at level 2...)
WARNING: If you haven't read Sky ov Crimson Flame there's a chance you'll catch a few spoilers!
WARNING: If you haven't read Sky ov Crimson Flame there's a chance you'll catch a few spoilers!
Before the Owl Knight's Flight
As I've stated numerous times, Sky ov Crimson Flame is based on the first impromptu session of DCC-RPG I ever ran. There, late at night, in a darkened kitchen, with only a handful of friends; I spun a tale of prophecy, black magic, a horned moon rising and a crimson star falling. In that moment I was in my element!
You see for a few years prior I had been wanting to play a good fantasy RPG campaign, but I didn't want anything to do with 3rd/Pathfinder or (gods forbid) 4th edition; while at the same time I wanted something "new" that wasn't 1st or 2nd edition. That's when I stumbled across the OSR community via Google+ and an entire new world was open before my eyes. I looked at all the "new" retro clones, but it was DCC-RPG that struck a cord. A rockin' heavy metal cord that vibrated straight to my very core!
So to say I was excited to be playing an RPG again is an understatement and as I wove my story of evil resurrected, killing lowly 0-levels left and right, I had no idea that I would attempt, in the near future, to actually produce an adventure. Yet that's exactly what happen. Maybe it was all the 3rd party adventure materials I was buying or the community in general that appears so open and accepting.
In any case I began what I thought would be a simple project, maybe a little dungeon, just a couple of pages. After all, the first funnel was a small ruined keep with 3 rooms top (the players were two nervous to explore the rest of the keep, which of course I was making up as I went along). However, as I've learned time and time again, none of my projects end up being small endeavors.
In any case I began what I thought would be a simple project, maybe a little dungeon, just a couple of pages. After all, the first funnel was a small ruined keep with 3 rooms top (the players were two nervous to explore the rest of the keep, which of course I was making up as I went along). However, as I've learned time and time again, none of my projects end up being small endeavors.
So It Began...
The first draft had several titles as I slowly determine what the hell the actual story line would be. Devil's Moon Rising (eh...), Horned Moon Rising (meh...), Red Flame Resurrection (too on the nose...). That first draft was a meager 8 pages long and at the time I felt like I was really doing something! Go me! Then came the next draft.... and the next draft... and the next. The next thing I knew I was 8 drafts in and had an additional 8 more pages.
So what changed between drafts 1-8? A sense of grandiose ideas were forming in my monkey mind. More rooms! Nastier baddies! Things of epic portions were taking shape. Some of which stuck in the final version and some of which changed. Through play-testing several rooms were merged into one and the finale was re-worked again and again!
So what changed between drafts 1-8? A sense of grandiose ideas were forming in my monkey mind. More rooms! Nastier baddies! Things of epic portions were taking shape. Some of which stuck in the final version and some of which changed. Through play-testing several rooms were merged into one and the finale was re-worked again and again!
Changes & Developments
Concerning the Witch
In earlier drafts the witch was encountered by the second area:
Area
2 - A Keep in Ruin
50
yards away the Keep comes into view. A facade of stone, blacker than
the night. Rotted vines cover the walls and hang off the mounded
gargoyles that leer at you from above. Through the large archway in
the front wall a great pyre can been seen. A figure dressed in
nothing but a bloody stag skin and brandishing a strange dagger
dances and chanting around the fire.
The
figure dancing and chanting around the fire is a witch. The loan
survivor of a cult dedicated to the necromancer Balrothharid. In her
hands is the very dagger the necromancer once used. She is wearing a
bloody stag skin and is otherwise nude.
This was due in part of that first session I ran. She was going to be very powerful, killing off several 0-levels in a grand battle right before the Crimson Star fell on the keep and caused the dead to rise, etc, etc. In a sense she was a red herring as the players were suppose to believe she's the end all be all early on when actually she's just a pawn. (Similar to the final version). Everything happen at a much more rapid pace at this point.
By the 8th draft the Witch was called the Head Priestess (later changed back) and, like in the final version, the PCs had to first journey through the bowels of the Ancient Keep in order to encounter her at the climax.
Concerning the Necromancer
For several drafts the Necromancer, Balrothhraiid, (who's name changed several times) was resurrected and encounter in a true old school fashion - a tomb. However the idea of him travelling across unknown worlds was present early on and in some cases there were multiple shades that attacked the PCs as they attempted to destroy the body of the Necromancer encased in crystal. Sound familiar readers of SoCF? Some of these elements were kept in one form or another.
For the longest time I had this idea of the Crimson Star causing worlds to collide and the structure of the Ancient Keep changing to its former glory as represented on another world. The flames would take shape of a greater structure and could be walked on. In the end that idea faded out pretty quickly as I just couldn't make it work.
Concerning Game Mechanics
At first I had no idea what I was doing! I had only every really written screenplays (nothing you've seen believe me) and so to prepare I read the rulebook over again, cover to cover, and as many adventures as I could get my hands on, both official and 3rd party. Still I was unprepared and the only way in which I improved was by constantly writing, draft after draft. Am I great writer? Nah! I get excited and type too fast and the next thing I know I've written incoherent garbage that I don't even know exactly what I mean, but I kept at it and that's my only advice for anyone inspired to do the same. Never. Stop. Writing!
Now for your reading pleasure I present the FIRST DRAFT of Sky ov Crimson Flame. From reading it and comparing it to the final print version you can gather some knowledge of the inner workings of my brain, or maybe just get a kick out of how simple it was in the beginning. Hell, I don't know! This is literally the brain dump version that I haven't even read and I'm sure is chalk full of errors and terrible ideas. So enjoy!
Thursday, March 9, 2017
Sky ov Crimson Flame Pre-Orders
If you're interested in whole sell orders please drop me a line at thorinthompson AT gmail DOT com.
CHEERS!
Tuesday, November 29, 2016
Post Kickstarter Update #1
It's been quite a while since I last posted an update here (many of my updates currently have been posted through Kickstarter). So today I will combined all those updates into one long post!
That's it for now friends. In the coming weeks I will have new artwork and further details on each of 6 locations found throughout the dreaded Eastern Forest!
On Writing
Before launching the Kickstarter my 0-level funnel Sky ov Crimson Flame was 100% written and ready to go to the printers upon the completion of the campaign and a few remain art pieces. That was before I had even really considered the first 3 stretch goals would be reached followed by the final stretch goal of a newly written 1st level mini-campaign called Blights ov the Eastern Forest. As of this writing it's been a little over 1 month since the Kickstarter was funded and in that month I'd say 90% (or so) of the new adventure is fully written and laid out in Adobe Indesign.
The Eastern Forest adventure setting will consist of 6 different locations with a bestiary of creatures that can be randomly encountered whilst traversing the forest. 5 of the locations will be written by yours truly and 1 is a collaborative piece written by +Clint Bohaty of +Order of the Quill. His current area outline sounds really awesome and I'm really excited to be fleshing out the sordid history of the Eastern Forest with him.
I foresee all the written material for Blights ov the Eastern Forest to be finished within the next two weeks.
On Art
Both adventures are going to feature a lot of artwork from the likes of OSR faves and newcomers alike. Here are some of the most current pieces I've commissioned from +Stefan Poag, each of which were stretch goals for Sky ov Crimson Flame.
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0-level Character Sheet Border |
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Random Item Table Border |
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Nexus Event Table Border |
That's it for now friends. In the coming weeks I will have new artwork and further details on each of 6 locations found throughout the dreaded Eastern Forest!
Thursday, October 20, 2016
802%

To say Sky ov Crimson Flame (SovCF)was successful might be an understatement. I still can't believe it took off the way it did and I have at least 420+ people to thank. Our gaming community is amazing and throughout the creation of this adventure I have met a lot of great people through the magic of the interwebs! If nothing else was successful that would have been enough.
What's Next?
Right now I've got three artists working on new and old pieces for the adventure and I'm currently talking to three others for the follow up mini-campaign Blights of the Eastern Forest (BotEF) that was unlocked via Kickstarter.
In SovCF your party travels from the village of Reed through the Eastern Forest and to the Ancient Keep (wherein most of the adventure then takes place). With Blights of the Eastern Forest the survivors of the funnel can then go adventuring for glory and fame as they restore the balance from Chaos to Law.
My idea is to have a mini map of the forest that features highlighted locations that will then be described in further detail. Some of them may be mini dungeon crawls, puzzles or just a mini boss fight of sorts. Along with the new areas the adventure will also feature a random encounters table of creatures found within the blighted woods. New artwork will of course accompany the pages through-out.
As of right now I'm about 4,000+ words in possibly another 6,000 to go!
New Art
The most recent piece I've received for SovCF is the one below by +Nicolò Maioli.
I think this might be my new favorite piece! Well folks that's it for this update. If you backed the Kickstarter a thousand thank yous! If you didn't, well you'll just have to want a couple months to get a copy!
- Cheers!
- Thorin
Monday, September 19, 2016
Let the Ceremony Commence!
Tonight, a thunderous boom ripples across the land as a Crimson Star ignites in the eastern sky just above the Horned Moon rising. Strange ululations cry out as fleeting shadows ride across the wind. Who will unravel the mystery and brave the bowels of that foul Keep where surely unspeakable horrors must await!
YES! it has finally begun! Months of toll and torment and typing until blood spurts from my finger tips (okay I may be exaggerating) has finally come to this! Sky ov Crimson Flame, my 0-level adventure for DCCRPG, is now live on Kickstarter!
This has been a long time in the making and I'm pretty proud of what I've achieved. However, I'm just the writer and there are plenty of people who have helped me out along the way. First I have to thank +Stefan Poag for his amazing cover art. When I first saw the final piece it really cemented in my head that "Hey, this is really a thing! This is real!" The piece truly captures the chaos and zaniness (that's a word right?) of the adventure.
+Nicolò Maioli and +Jordyn Boci have both delivered excellent pieces as well that highlight the creatures and characters met throughout the adventure. +Harley Stroh and +Jon Hershberger have both provided me with powerful insight into the wild world of self publishing. Of course I can't forget all the play testers who sacrificed braved characters in order for me to get a better grasp on the adventure. Their deaths will be remembered! Many of you reading this have probably provided insight and encouragement and I thank thee here and now! The Dark Lord himself +Joseph Goodman has blessed this adventure and many thanks to him too!
Now my pretty ones! Go out and spread this chaos to all corners of the land! Let it be known that evil is a foot and must be snuffed out! The flight of Owl Knight Publishing begins here, now, today!
YES! it has finally begun! Months of toll and torment and typing until blood spurts from my finger tips (okay I may be exaggerating) has finally come to this! Sky ov Crimson Flame, my 0-level adventure for DCCRPG, is now live on Kickstarter!
This has been a long time in the making and I'm pretty proud of what I've achieved. However, I'm just the writer and there are plenty of people who have helped me out along the way. First I have to thank +Stefan Poag for his amazing cover art. When I first saw the final piece it really cemented in my head that "Hey, this is really a thing! This is real!" The piece truly captures the chaos and zaniness (that's a word right?) of the adventure.
+Nicolò Maioli and +Jordyn Boci have both delivered excellent pieces as well that highlight the creatures and characters met throughout the adventure. +Harley Stroh and +Jon Hershberger have both provided me with powerful insight into the wild world of self publishing. Of course I can't forget all the play testers who sacrificed braved characters in order for me to get a better grasp on the adventure. Their deaths will be remembered! Many of you reading this have probably provided insight and encouragement and I thank thee here and now! The Dark Lord himself +Joseph Goodman has blessed this adventure and many thanks to him too!
Now my pretty ones! Go out and spread this chaos to all corners of the land! Let it be known that evil is a foot and must be snuffed out! The flight of Owl Knight Publishing begins here, now, today!
Tuesday, September 13, 2016
Light at the End of the Dungeon!
After many months of writing draft after draft, commissioning artwork and banging my head against the wall there is finally some light at the end of this insanity laden journey! For LO & BEHOLD my 0-level funnel Sky ov Crimson Flame has been approved to carry the moniker of Compatible with DCC! (Thanks Joseph Goodman!)
So what are the next steps and when can you get this bad boy? Well I've commissioned the last pieces of art and should be getting those in the next couple of weeks. My overall goal for this adventure was not to just release PDF or Print-on-Demand copies, but to have a physical inventory to take to conventions, local shops, and throw at random people walking down the street.
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Look! There it is! |
I will be launching a Kickstarter next Monday (Sept. 19th) to raise the funds in order to take this adventure to print. Throughout the campaign (time willing) I will try to run as many session as I can via Google Hangouts or Roll 20.
If you're interested in perusing the Kickstarter page hit this LINK! Any feedback would be helpful; especially if I misspelled something or sound like a complete dolt!
Monday, July 11, 2016
Sky ov Crimson Flame Update!
(or how I manage to find time to stay awake after an 80+ week)
Yes ladies and gentlemen of the court I present you with an update. These have become increasing sparse as of late and I do apologize! The show I'm working on is winding down (were currently shooting episode 9 of 10) but the hours are increasing and the madness is slowly setting in! Hopefully the next show isn't as hectic.
I digress, you're here for a much need fix on what the Owl Knight is cooking up. Well feast your wet gaping peepers on the second of two maps that come with the adventure!
Now this isn't the finished version of course as +Jordyn Boci is still working on the filler images that will make up the border. A couple of weekends from now it will all come together and we can all celebrate! Till next time friends!
Sunday, June 5, 2016
The Owl Knight Still Flies!
By the gods it's been a while since I've posted an update! I apologize to all you players and judges eager for this adventure to come out. My work schedule has been pretty nuts!(Almost 80+ hours a week) Hence, leaving me with very little time to finish up Sky ov Crimson Flame, but fear not, for this project is still alive and well.
I've been working with Jordyn Boci on getting the details just right for the final piece of the puzzle, the map! Below you'll find some images of the early sketches!
I've been working with Jordyn Boci on getting the details just right for the final piece of the puzzle, the map! Below you'll find some images of the early sketches!
Once she is finished detailing and inking these, I'll compile them together forming one picture. Then I'll have her draw up a cool border featuring some of the monsters and items within the rooms and chambers. Once that's completed the entire module will be submitted for approval by Joseph Goodman!
Well that's all for now. Hopefully my next post won't be months apart! Till next time!
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